![]() ![]() Fearing that they will be cut off from Gov Sec Isaac sits down in the Rocket Chair and starts a head down dive towards the Sprawl's surface. This may be subject to change, depending on the whims of EA.Ĭongrats! You've obtained the Peng Treasure! You are (potentially) ten thousand credits richer, and can now buy more consumables or a better gun.The Rocket Chair's exact function is unknown, as there is no discrenible reason why someone would use the Rocket Chair as a mode of transportation unless they were in Isaac's exact situation.The HALO Jump takes place in this chapter.The USG Ishimura can actually be seen from the Zero-G area outside the Solar Array.The first Nest is fought in this chapter.Dodging large debris Isaac reaches the surface and proceeds to meet up with Ellie and Stross. Dead Space 2 on Steam does not have achievements at the time of writing, so you will not receive an achievement like you do on Console. ![]() Once you have obtained the Peng Treasure, you will need to hold onto it until the next time you encounter a store, at which point you can sell it and gain cash. Interacting with this button will cause the L-shaped crawlway to swivel to face backwards, allowing you to access the secret room with the Peng Treasure. This will cause a secret control panel to open up on the wall next to the crawlway hatch. ![]() Once in there, the player should insert the cores into the panel closest to the window in such a way that they all light up blue instead of green, like so: You want to go to the room that is on the left when the player is standing outside the computer rooms facing the crawlway entrance. This is achieved by pulling out small computer cores, and plugging them into a 2x2 grid in such a way that the cores light up green. To do this, the player is sent through an L-shaped crawlway mounted on a swivelling armature to pull open and rewire two pairs of separated computer systems. At this point, the player must disable ANTI, the solar plant's AI, to continue. ![]() After fighting his way through to the computer core, Director Hans Tiedemann, the human antagonist of the game, locks down the solar power facility, trapping Isaac. In chapter seven, Isaac is sent to the Sprawl's solar power array in an attempt to restore power to the station. ![]()
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